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Solasta crown of the magister tome of all things
Solasta crown of the magister tome of all things










It’s got a lot on the ball, and I really, genuinely enjoyed playing it. You have cantrips and more powerful spells on both casters too. Your characters can die, but thankfully your Battle-Cleric can try and resuscitate and heal them. There is a lot of joy in sneaking around in the dark, using your parties abilities, and defeating the bad guys.

#SOLASTA CROWN OF THE MAGISTER TOME OF ALL THINGS PATCH#

So when I needed to light a patch of tar or something on fire to have more vision (awesome, by the by), I would go to my rogue’s inventory, equip the torch, then re-equip their bow. The game said I could set gear to be quickly swapped back and forth, but in my first playthrough it wasn’t altogether clear how. Picking up loot and swapping gear felt incredibly cumbersome. It felt so good, except for setting equipment. This was the best part of the game for me, this and combat. Furthermore, is both the fact that Solastas cultures are pretty much a melting pot of races and that they precisely went with black and white skins, which is the most used pairing when promoting progressive ideals that does seems to be. Progression comes from the new skills, spells and stats/feats from levelling up, less so from items. Sure, in isolation those things arent so strange, but putting all of them together is what raises eyebrowns. You can rest in safe places (if you can find one) thankfully, to recover spell slots and HP. laoni said: The random encounters are definitely a bit repetitive, but, in my experience in EA, the story fights where they were crafted rather than proc-genned are much nicer. You can also cast spells to protect people when a prompt shows up!Ĭombat is awesome, but man is it dangerous! It feels very much like real D&D where every threat is a major one. You can block attacks for your allies, and also get the same attack of opportunity chances, thankfully. Your spells can hurt your allies, and moving within the threat range of enemy units can cause attacks of opportunity. They can move and act within their set parameters, and you can’t just act recklessly.

solasta crown of the magister tome of all things

There are platforms that break, chests that are trapped, and more! If enemies spot you, battle begins, and characters roll Initiative. You can set your characters to sneak, to have less of a chance to be caught by enemies, and help with trap detection, which is incredibly important. You aren't supposed to enter the Manor if you looted the Tome, until you put it back. Played the game for several hours and just happened to look for it and it's gone. In these incredibly dark areas, not being able to see what’s next is a great tool to add suspense and danger, but it was a bit frustrating. So things tend to just disappear from time to time in my inventory but the Tome Of All Things was actually equipped on my cleric. I’d give a great deal to be able to rotate the map though. Each character can be moved one at a time across the map, or in groups by dragging the mouse.

solasta crown of the magister tome of all things solasta crown of the magister tome of all things

You have a sturdy, armor-clad knight, a sneaky rogue, a battle-cleric, and a wizard to see you through this quest safely.










Solasta crown of the magister tome of all things